PIC based Stepper Motor Dancing Analog Clock

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Summary

  • Name: PIC based Stepper Motor Analog Clock with Dancing Hands
  • Purpose: An amusing analog clock, see below.
  • Status: This is a draft. Code works but still in refinement, code available, email russ_hensel Also still refining the project.
  • Technology: Stepper Motors, PIC 16F877A and BoostC
  • Author: russ_hensel ( where you can find an email address to reach me )
  • License: Open source and object code.

This is an analog clock, with real hands driven by stepper motors. A clock for the confused dyslexics amoung us, for more informatinon on Dyslexia see DAM ( Mothers Against Dyslexia ). Because stepper motors are quite powerful the clock could be made quite large, 3 feet in diameter is probably within reach still using inexpensive ( salvage ) stepper motors. The project description includes eagle files for the circuits and a BoostC project with source code for the PIC.

Comming Soon: I have a second physical version of the clock that looks much nicer, including real clock hands. Code has been improved a lot as well.

Clock Face

Major Parts

  • 2 Stepper Motors -- probably can be salvaged from printers or 5 1/4 disk drives ( where I got mine )
  • PIC16F877 processor -- Others can be used, but this guy has a lot of IO, quite a bit is used for the clock
  • Low side Driver Chip -- but any transistors with reasonable beta and enough current handling capacity could be substuited.
  • Case -- With a bit more work than I have done you could have a really nice case. I am working on an oak one now
  • Clock Face -- Some good artwork here could make a really good looking clock, anyone willing to send me an high quality graphics file?
  • Circuit Board -- Right now mine is built mostly on a proto board, but I have designed but not tested printed circuit boards suitable for single sided, toner transfer, fabrication.

What it Looks Like

The current case, face, and hands are pretty rough, I am working on better ones, but it may be a bit of a wait.

Still photo: see above.

Video of a couple of minutes, running at 10x but the motion of the hands in real time ( minute ticks by in 6 not 60 seconds ) Short Video of Clock

Putting a better face on it, a draft coming soon: Hour hand face

Features

Feature Details
Hour hand/ Minute Hand Hour hand is of conventional layout, but only changes hour on the hour. The minute hand is more like an elevator floor indicator, rotates 180 degrees, moves to the next minute on the minute.
Special effects -- Dancing Hour and minute hands may "dance" at special times, see the video at: Short Video of Clock
Power / timekeeping Powered from outlets, timekeeping based on the powerline ( which is long term very accurate (( less power outages )) ).
Optional Serial Interface For debugging and demo of special effects
Dual Stepper motors Salvage from printers and floppy drives. Independent drive of each hand.


Program

Overview

Nothing very fancy here. The 60 Hz input is fed to the port x interrupt. This lets the PIC keep time. The hands are not moved during the interrupt instead flags requesting hand movement are set and the main loop moves the hands.

Invalid states for the mode can easily happen with a rotory switch when the wiper is not fully in position. Because of this not all possible states on the mode input are used.

The stepper control is half step. The activation of the coils is determined by an array which hold the 8 different activations of the coils. My stepper motor has 200 full steps ( 400 half steps ) per revolution. You should be able to adjust the code for different steppers. Much of the steppeer code is very similiar to that in Stepper Motor Tester which may or may not have a better explanation of the code which drives the stepper motor.

For the serial interface code see Serial Communications Library -- BoostC and 16F877A

I have tried to have pretty good comments in the code, any comments on the comments ( helpfull one please ) let me know.

Compiling

The zip file contains the entire source bootst project. Unzip into a directory and open in source boost. There are some additional notes at the top of the main source file. Follow the instructions there, they will tell you about any compiler and/or linker options, and report on memory usage from a recent compile of mine. The compile should run without error.

If you do not wish to compile you can use the precompiled hex version also included in the zip archive.

Building the Clock

My first case is just a 3/4 inch board with a thinner ( about 1/4 inch ) board mounted perpendicularly to it for the face of the clock. Mounting the stepper motors can be problematic as the ones I encountered had no mounting tabs or holes. What I finally came up with is to drill a fairly large hole ( about 1 inch ) that matches a slightly raised cylinder around the shaft. Then bolt a plate across the back of the motor and sandwich the motor up against the hole. It holds well, centers up nicely, and is easy to take apart.

The face is just a piece of light cardboard with the face drawn on it. Be as creative as you can. You should be able to do better than my attempt. My hands are bamboo skewers from the kitchen drawer. They are pushed perpendicularly through a short piece of aquarium tubing which then slips over the motor shaft. Seems to work pretty well.

You should be able to make a much better looking clock, I am working on one and will report back later.


Motor Mount

Running the Clock

Without the Serial Interface

  • Before plugging it in set the hands to 12 oclock and and 0 minutes ( if the hands are accessable, else skip this ).
  • Plug in. The hands should spin a bit and then stop.
  • The clock will be set to 12:00 and will immediately start running. But the hands may not be initialized or adjusted to the correct zero positions. To adjust them change the mode switch to Adj Hour Hand and manipulate the up down switch untill the hour hand moves to 12:00 ( this does not change the internal time of the clock ), switch to Adj Minute Hand and adjust it to 0 minutes.
  • Switch the clock back to run, the hands may move a bit, the time is very near 12:00 ( unless it took you a long time to adjust the hands ).
  • Switch to set hour to set the correct hour.
  • Switch to set minute to set the correct minute.
  • Switch to run and enjoy.

With the Serial Interface

This interface is not necessary but can be very useful for playing around with the clock, or debugging new version of the code. To use the serial interface you will need a cable, and perhaps a level shifter ( the Stepper Tester Stepper Motor Tester has a max232 level shifter, this circuit does not, you can get a level shifter as a seperate component or even built into a cable ). You will also need a serial terminal, generally a program for your PC. For information on a good terminal program see PC-Microcontroller Communications#Serial_Communications_from_a_PC_to_Microcontrollers

Notes on terminal program set up.

  • Baud rate should be 19.2K 8N1
  • Most terminal programs can be set to treat a carriage return as a carriage return line feed. Do it.

Some terminal programs will not transmit in lower case ( all our commands are lower case ) unless specially set to do so. Set it to allow lower case.

The clock should send debugging information about once a minute ( maybe ). It will also inform you of the changing of modes with the mode switch.

Then send an ! to the clock, the clock should respond with "Stopped; turn on serial mode" and you can then use the commands in the following table.

Command table:

Command Action
! Stop whatever is running, enter serial control mode.
Hn<cr> set clock to hour n ( n is one or two digits ) and move the hands, but no dancing.
Mn<cr> set clock to minute n ( n is one or two digits ) and move the hands, but no dancing.
R<cr> Report on clock status
Dn<cr> Dance the clock to hour n ( n is one or two digits ). Only move thg hour hand. Use to review debug the dance.
A<cr> Adjust the hands to their 0 positions ( 12:00 ). If they are not correctly line up use the J and Y commands below
Yn<cr> ( Y is above the H ) adjust the hour hand by an amount n, where n is a signed number from about -100 to 100.
Jn<cr> ( J is above the M ) adjust the minute hand by an amount n, where n is a signed number from about -100 to 100.
X<cr> Exit serial control, return to control by mode switch

Additional Ideas

  • Add a chime perhaps using an D to A converter and small amp and speaker.
  • Add an LED to show the clock is powered or running, make blink at 1 hz if that pleases you ( I do not like the blink ).
  • Work on more dances.
  • The mode control is based on inputs that are pulled down, the chip has an option for weak pull up on the port, using this and pulling down with the mode switch would get rid of a bunch of resistors on the board.
  • Add battery backup to keep the internal time ( but not the hands ) running during a black out.
  • Make it really big; the motors would probably drive a 3 foot diamater unit.
  • Some clever gears might let you mount the hour and minute hands around the same axis, maybe start from some cheap clock or clock movement.
  • Clock faces and hands can be bought ( google it ). Maybe they could be usefully incorporated.


Modifications You May Need to Make

Motors vary, you want to know what the voltage, current, and step size is for your motor. The stepper tester project Stepper Motor Tester can be useful for this. It should give you the number of steps and tell you if your voltage is suitable. The motor only runs from time to time so some overvoltage is probably ok. If the number of half steps is different from 400 you can change the program and the layout of the minute hand to accomidate. A 7.5 degree per step motor has 96 half steps per rotation, use 60 of thes for a minute hand which will now swing over 180 degrees, I think you can still fit this on the dial. Not that the circuit for both the stepper tester and the clock are good for only 500ma so motors that use more than this will need a different driver. Comments in the code should help you modify the code for different numbers of steps and/or different dial layouts.

Download

Note there is a serious error in the schematic for the clock board. You can jumper around it if you have already made the board, else wait for version 2. Here is a location for some of the graphics, movie, and eagle files Download Version 1 More comming, email me until then see russ_hensel

Comment, Questions, Contributions?

Email me russ_hensel, or use the talk page for this topic. All feedback is welcome.