Editing Smarter Arduino Programming - Tips and Tricks

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= Introduction =
 
= Introduction =
  
This draft is for an instructable now published with pictures at: https://www.instructables.com/id/Smarter-Arduino-Programming-Tips-and-Tricks/Updates will be made here, probably before anything at instructables, but look at it just for the graphics. Note that this is an article started by Russ Hensel, see "http://www.opencircuits.com/index.php?title=Russ_hensel#About My Articles" '''About My Articles'''
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This draft is for an instructable not yet written.  Note that this is an article started by Russ Hensel, see "http://www.opencircuits.com/index.php?title=Russ_hensel#About My Articles" '''About My Articles'''
  
 
The following are some tips for better quicker programming of  Arduinos.  Much of the advice applies to other platforms so you may want to take a quick look even if you do not use the Arduino.  This advice applies to the standard computer arduino ide, but applies to other environments as well.  Some of the tips are fairly well known/standard but are often not used in the code I see published.
 
The following are some tips for better quicker programming of  Arduinos.  Much of the advice applies to other platforms so you may want to take a quick look even if you do not use the Arduino.  This advice applies to the standard computer arduino ide, but applies to other environments as well.  Some of the tips are fairly well known/standard but are often not used in the code I see published.
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= Easier Search =
 
= Easier Search =
  
Most programs consist of a bunch of subroutines.  If you have a list near the top of the program ( perhaps as comments ) it is easy to highlight them ( perhaps with a double click ) find it ctrl-f ( for find ) and then zip down to the routine ( or calls to it ) in a flash.
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Most programs consist of a bunch of subroutines.  If you have a list near the top of the program ( perhaps as comments ) it is easy to highlight them ( perhaps with a double click ) it ctrl-f ( for find ) and then zip down to the routine ( or calls to it ) in a flash.
  
 
In the example I have a help routine rptHelp() with the relevant subroutine names as comments that serves this purpose, and in the loop() is a small command interpreter that dispatches to different subroutines.  Each can serve double duty as an assistant to finding the code.  Both are near the top of the program so you do not have to scroll a long distance to find them.
 
In the example I have a help routine rptHelp() with the relevant subroutine names as comments that serves this purpose, and in the loop() is a small command interpreter that dispatches to different subroutines.  Each can serve double duty as an assistant to finding the code.  Both are near the top of the program so you do not have to scroll a long distance to find them.
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</pre>
 
</pre>
  
Then at the top of BlinkInstruct.ino put the line
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Then at the top of BlinkInstruct.h put the line
  
 
<pre>
 
<pre>
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= Add Some Documentation =
 
= Add Some Documentation =
  
Many program become difficult to use and modify because of inadequate documentation.  This can even trip up the author of the program.  So add some documentation.  But where:
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Many program become difficult to use and modify because of inadaque documentation.  This can even trip up the autho of the program.  So add some documentation.  But where:
  
 
* Start with good naming, often if names are good you are done.
 
* Start with good naming, often if names are good you are done.

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